11/18/2023 0 Comments Decisions decisions decisions cartoon![]() From Now On deemed it the leading producer of historical simulations. Shirley Neill, co-editor of Only the Best, noted “Snyder tries to get kids to see the issue from a lot of different points of view". Teacher Librarian praised it as one of the best ethics-based simulations on the market. Macworld noted that Decisions, Decisions 5.0: The Constitution was not a replacement for a U.S. The Washington Post reported that the series could be ground-breaking in the move from learning distinct subjects to a synergistic approach, using all these skills to complete practical and realistic projects. The website was The New York Times' featured site on January 5, 2000. Multimedia Schools said Decisions, Decisions Online is an "interesting, informative, and affordable" product. Character Education in America's Blue Ribbon Schools felt the series effectively allowed students to work together in solving real world problems and analysing the results of their decisions. Teaching TV Production in a Digital World: Integrating Media Literacy recommended the use of Decisions, Decisions: Violence in the Media within the school curriculum. Laura Cirillo-Boilard of USJ gave Decisions, Decisions – The Constitution 10/10, praising its ability to develop skills in cooperative learning, reading comprehension, oral communication, problem-solving, and decision-making. Decisions, Decisions: Drinking and Driving Įducation World gave Decisions, Decisions Online an A+, describing it as an effective online resource to stimulate the critical thinking skills of young people.Decisions, Decisions: Violence in the Media.Decisions, Decisions: The Budget Process.Decisions, Decisions: Substance Abuse (also known as S.M.A.R.T.Decisions, Decisions: Revolutionary Wars.Decisions, Decisions: On the Campaign Trail.You can help by converting this article, if appropriate. This article is in list format but may read better as prose. The games encourage a five step critical thinking process: įollow-up activities include: taking quizzes, drawing political cartoons, writing to state and federal legislators, seeing how others parts of the country voted on the issue, and research Web links. Members of the team receive booklets from the perspective of an adviser to the decision maker, for instance in Decisions, Decisions: The Environment, they could be a campaign manager, and environmentalist, a scientist, and an economist players then debate this conflicting information to reach a justifiable compromise. Students discuss the problem in teams, then enter their strategies into the computer, which advances the story, leading to 300 alternate paths. Gameplay Įach game puts the players (recommended to be a classroom) into a scenario based on actual facts and encourages them to come up with solutions.Īn example is in the title Decisions, Decisions: Prejudice, in which the players take the role of the mayor of a tourist town, in which a newspaper has editorialised against a business trading racial memorabilia. Realwordedtech suggested the series died out because it "was expensive to create and even more difficult for teachers to integrate an increasingly prescribed data-driven curriculum". In 2002, Tom Snyder Productions was bought by Scholastic, and this series fell under Scholastic’s Interactive Educational Software division. Hedrick Ellis, executive producer of Decisions, Decisions Online, was reluctant to introduce advertising, and instead noted that Tom Snyder Productions would eventually charge for the products. In 1999, a free service Decisions Decisions Online was released, which allowed students to discuss events taken from current headlines, with a new topic featured every month. ![]() I thought it would be valuable for my students to discuss what was happening in the world." David Dockterman, VP and Chief Academic Officer of Tom Snyder Productions, commented "the series grew out of my frustration teaching high school history during the Iranian hostage crisis. ![]() An online learning extension named Decisions, Decisions Online was also created. The software was designed specifically to foster academic discussions within the classroom. While Tom Snyder originally created games that would suit the "one-computer classroom" model, this series was part of a new gaming focus of "choice-driven discussion generators". ![]() It has also been described as a "media-assisted simulation game" series. Decisions, Decisions is a 15-part educational role-playing video game series by Tom Snyder Productions, released from the 1980s to the early 2000s. ![]()
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